![Monster Hunter World: Iceborne Tips and Tricks for the Story, Crafting, Armor Spheres, Clutch Claw, and More | HuffPost Tech Monster Hunter World: Iceborne Tips and Tricks for the Story, Crafting, Armor Spheres, Clutch Claw, and More | HuffPost Tech](https://img.huffingtonpost.com/asset/5d708bf52500007e0404c901.jpeg?ops=scalefit_720_noupscale)
Monster Hunter World: Iceborne Tips and Tricks for the Story, Crafting, Armor Spheres, Clutch Claw, and More | HuffPost Tech
![Monster Hunter World board game sequel will adapt Iceborne's clutch claw and mid-fight turf wars | Dicebreaker Monster Hunter World board game sequel will adapt Iceborne's clutch claw and mid-fight turf wars | Dicebreaker](https://assetsio.reedpopcdn.com/monster-hunter-world-iceborne-board-game-rajang-mini.png?width=1200&height=630&fit=crop&enable=upscale&auto=webp)
Monster Hunter World board game sequel will adapt Iceborne's clutch claw and mid-fight turf wars | Dicebreaker
![Gaijinhunter on X: "New vid: Clutch Claw Master Class. Details into the deeper mechanics of the Clutch Claw, including how you can tell the HP of a monster from the wall bang, Gaijinhunter on X: "New vid: Clutch Claw Master Class. Details into the deeper mechanics of the Clutch Claw, including how you can tell the HP of a monster from the wall bang,](https://pbs.twimg.com/media/ElJ7vAaVcAA1Es9.jpg:large)
Gaijinhunter on X: "New vid: Clutch Claw Master Class. Details into the deeper mechanics of the Clutch Claw, including how you can tell the HP of a monster from the wall bang,
![Monster Hunter World: Iceborne Expansion New Trailers Feature Clutch Claw, Great Sword and Long Sword - Fextralife Monster Hunter World: Iceborne Expansion New Trailers Feature Clutch Claw, Great Sword and Long Sword - Fextralife](https://fextralife.com/wp-content/uploads/2019/05/MHW-Iceborne-Clutch-Claw-02-640x360.jpg)
Monster Hunter World: Iceborne Expansion New Trailers Feature Clutch Claw, Great Sword and Long Sword - Fextralife
![How would you design the clutch claw if you could,because even after 500 hours in world,its still annoying to use on monsters becuade of getting knocked off : r/MonsterHunter How would you design the clutch claw if you could,because even after 500 hours in world,its still annoying to use on monsters becuade of getting knocked off : r/MonsterHunter](https://i.redd.it/ycn32ftakpac1.jpeg)